In my senior year, I was introduced to an interactive game design and development platform called Unity. Here, you can find some cfus and projects I've done.

City Explorers- Lab 3

This was my first lab with unity. To learn the steps to create a game scene, I completed a few CFUS, learning different aspects of Unity. I learned how to manuever through flythrough mode, how to use zip files and import libraries and assets into my scene, and most importantly, how to design a scene and animate it with physics. In the link above, this is my mini game scene, called City Explorers. Using my knowledge based on the CFUS I've done, City Explorers is a mini interactive scene where the user plays as a character and navigates the scene through keyboard controls or flythrough mode There is also a hidden message in the scene for the user to find.


Working With Unity and GameU

For my spring semester, I've gained the opportunity to learn more about Unity and designing and developing video games through weekly mentor meetings with GameU. These mentor meetings are very insightful and allow me to gain a step by step basis on how to design games.


First GameU Project: MarbleRace

This is a simple game where a user would interact with the gaming world. In this game, there are multiple marbles and once the user presses play, the marbles would roll down a small obstacle course. Each object in the game world is made with 3D objects and are able to move through the usage of physics.

MarbleRace Version 1

This is the first build/version of my game MarbleRace. In this version, there is only one marble with one ramp that is able to roll down sucessfully.